ABOUT
I’m Katie. I’m a CG technical director, coder, and animator in Los Angeles.
I did previs and tool dev/scripting on Avatar: The Way of Water (render quality control) and Avatar: Fire and Ash (sequence artist and technical director). I’ve also been employed as a CG artist for the Carnegie Mellon University Robotics Institute.
I am behind-the-curtain for Bugmuthur, a project comprised of animated web series Bugmuthur’s Story Box and real-world experiences with digital medium Indigo Coiyle. If you would like to keep up with the project, you can follow Bugmuthur on Instagram, YouTube, and/or TikTok.
I have experience working with variety of DCCs including Maya, Motionbuilder, the Adobe Suite, and Blender. I have worked as an artist and developer in virtual production and game engine workflows, using both out-of-the box functionality and properietary extensions. I can code in Python, HTML, and CSS. I am comfortable working with git. I have traditional art training and comedy writing experience.
I specialize in the following technical areas:
- keyframe and motion capture character animation
- digital avatar creation
- animation tool development
I am available for animated videos and immersive experiences.
If you have technical question or are looking to hire, please contact me at kt@ktcg.art.
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