ABOUT

I’m Katie. I’m a CG technical director, coder, and animator in Los Angeles.

I did previs and tool dev/scripting on Avatar: The Way of Water (render quality control) and Avatar: Fire and Ash (sequence artist and technical director). I’ve also been employed as a CG artist for the Carnegie Mellon University Robotics Institute.

I am behind-the-curtain for Bugmuthur, a project comprised of animated web series Bugmuthur’s Story Box and real-world experiences with digital medium Indigo Coiyle. If you would like to keep up with the project, you can follow Bugmuthur on Instagram, YouTube, and/or TikTok.

I have experience working with variety of DCCs including Maya, Motionbuilder, the Adobe Suite, and Blender. I have worked as an artist and developer in virtual production and game engine workflows, using both out-of-the box functionality and properietary extensions. I can code in Python, HTML, and CSS. I am comfortable working with git. I have traditional art training and comedy writing experience.

I specialize in the following technical areas:

  • keyframe and motion capture character animation
  • digital avatar creation
  • animation tool development

I am available for animated videos and immersive experiences.

If you have technical question or are looking to hire, please contact me at kt@ktcg.art.

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